Keller's "Very dangerous!" is so cheesy that it has become a popular meme in the fanbase.
The graphics are terrible even by 2008 standards with its horrid lighting effects, thanks to the overused bloom effect, broken LOD, and the game world being coated in yellow.Then there are slow and confused-as-hell racer/thug AI in job missions that, combined with boring cops, makes these missions very easy. Also their spawn rate is so low (1 upon 60 or even more seconds) that you will actually fail pursuit events for this, making the chases repetitive, boring, and frustrating. First, the cops are notably weaker than in previous games such as Most Wanted (2005). Speaking of AI, they are extremely stupid when they're not racing.It also gets worse in the patched versions where they are buffed to oblivion! Unusual difficulty spike: you start with ridiculously easy gameplay, then it ends with a nonsensical difficulty where everyone outruns you, even if you use your NOS to get a boost, the AI gets faster and faster until their cars crash.This is also covered by the fact that EA wanted a yearly Need for Speed game to be released every November and a lot of early concepts not making it into the final game. In other words, NFS Undercover was extremely rushed. Sometime around 2007, EA split Black Box into three teams, (one to develop Undercover, another to develop ProStreet (which EA needed to also make a filler game for 2007), and one to develop the Skate series) which caused problems for development and likely lead to elements and certain cars having to be left out due to the development time.Chase - there are police officers on the protagonist's tail.Highway battle - confrontations on wide stretches of asphalt roads with heavy traffic.Breakaway - it is imperative to win you need to get as far as possible from your opponents.Checkpoints - you need to drive through special gates on the way to the end of the race.Ring - race on a circular section of the road.Sprint - a drive around the city, where only the finish line is indicated, the path to it, the gamer chooses on his own.Modes available in the NFS: Undercover story campaign: Need for Speed: Undercover has cosmetic improvements as well as increased speed or acceleration times. In the process of passing, you can tune this car or unlock the next and pump them already. The first car for street racing will be the Nissan 240SX. The game received the subtitle because of the plot, where the protagonist is hired by FSB agent Chase Lynn to work undercover, which consists in infiltrating a criminal syndicate operating around the world. The total length of all roads available for study is more than 160 kilometers.
It had a huge development time - more than six months, due to the fact that the game has many modes, three full-fledged cities with free movement within their territories and the location between them - Gold Coast Mountains, Sunset Hills, Port Crisent and Palm Harbor. Need for Speed: Undercover - arcade car racing with elements of pumping the driving skills of the protagonist, which gives the right to be called a role-playing adventure.